Gramps zestiria
![gramps zestiria gramps zestiria](https://i.pinimg.com/736x/e8/49/5b/e8495bdcf6d801a2db28a3bf81a58cfe--tales-of-zestiria-series.jpg)
![gramps zestiria gramps zestiria](https://i.pinimg.com/originals/7f/3b/18/7f3b18af94f0936493f875e96f5c20eb.png)
![gramps zestiria gramps zestiria](https://www.samanthalienhard.com/wp-content/uploads/2016/02/Zestiria-LP-screenshot-2002-1024x576.jpg)
You play as Sorey, a happy-go-lucky young man - and potential nominee for worst running animation in a video game - tasked with…you’ve guessed it…saving the World as well as fixing a once healthy co-existent relationship between mankind and a race of invisible spirits called Seraphim. That’s not saying Tales of Zestiria is entirely lacking outside its signature real-time tactics and combat system, but it wouldn’t be a stretch to proclaim you won’t come out of this speaking gospel of Zestiria’s rather expendable plot, and in effect, its character roster. Yet, there’s something whispering away to me from out the confines whether it’s the jubilant aesthetic of Symphonia or Xilia‘s gamble with setting – of which I respect – if I know I’m not staying, I can at least damn well enjoy my time and cut right into the meat of Tales’ appeal, and by extension, its first outing onto current-generation consoles. I’ve never personally identified as much with Bandai Namco’s go-to fan-pleaser as I have other eastern-developed franchises, be it the character-led resonance of Persona (akin to a Dr Pepper if you’re curious) or Xenosaga‘s (Irn-Bru right there) lofty ambition.
#Gramps zestiria series#
If JRPGs were soft drinks, the ever-popular Tales series would easily fit the bill of the Diet Coke: reasonably balanced, not too indulgent and one best enjoyed in compartmented doses.